Showing posts with label Italian. Show all posts
Showing posts with label Italian. Show all posts

Sunday, September 24, 2017

Worst Case Scenario #15: A Pint-Sized Campaign for the Battle of Ortona


A few years ago I painted up a force of WWII Canadian infantry and a troop of Sherman tanks with the idea of staging a game set around the 1943 Battle of Ortona - 'Canada's Little Stalingrad'.  

I've enjoyed reading JohnM's posts recounting his group's playing of several Normandy-based campaigns using the Too Fat Lardies ladder system. So, suitably inspired, I thought I'd give it a try by creating a series of interlinked scenarios based on the historical actions leading up to and including the battle for the Italian coastal town. 

'Reinforcements Moving up in the Ortona Salient' by Lawren Philips Harris

In the Lardies' campaign system, 'At the Sharp End', players typically take on the role of opposing platoon commanders, whose abilities and 'character' are reflected by their success (or lack thereof) on the tabletop. Due to the fact that several battalions were involved on both sides during the struggle for Ortona, there would be no distinct individuals to give a continuous personal narrative to the campaign, so I decided to have the results of each engagement affect the tactical makeup/character of the subsequent scenarios, thereby (hopefully) creating an overarching story narrative. Here are the four stages, or chapters, which make up our pint-sized campaign:

  1. Castle Sterlin / Casa Berardi on the Moro River Line
  2. Outskirts of Ortona
  3. 48th Highlanders Attempt the Flank on Cemetery Ridge
  4. The Final Push to the Castello


Map showing all four themed mission areas.

Map detail of the Ortona missions.

Scenario #1: Castle Sterlin and Casa Berardi

Background

The first engagement of the campaign, and the subject of this AAR, is based on the assault on the defences of the Moro River line, a few miles south of Ortona. These were held by men of the 90th Panzergrenadier Division, a polyglot formation made up of sweepings from the North African and Sicilian campaigns. So while they were all hardened veterans, it was a force that was largely worn-out, exhausted and on the brink of dissolution. Nonetheless, the German corps commander in this sector hoped to bleed the Canadians with the 90th while trying to avoid the early commitment of his crack Fallshirmjaegers to the battle. He wanted the parachutists held for the struggle for Ortona.



Arrayed against the Germans on the south bank of the Moro River were three brigades of the 1st Canadian Division. This was a relatively fresh, but largely untested force. While some battalions saw action in Sicily, others were quite limited in their combat experience. This was an army made up of the sons of those who gained fame at Vimy Ridge, Passchendaele and the Hundred Days, in fact many of the older officers saw action in many of those battles, and so the Canadians of the 1st Division wished to prove that they were made of the same mettle as their forefathers.

This scenario is a composite of two closely related actions which occurred during the Moro operation, both involving the taking and subsequent defence of two strategically situated farmhouses: 'Sterlin Castle' and 'Casa Berardi'.


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'Sterlin Castle' took its name from the leader of its defenders, Lt. Mitch Sterlin of the Royal Canadian Regiment (RCR). 

On December 10th, 'Sterlin Castle' was a front-position outpost to the main RCR positions. With riflemen at the doors and windows, Lt. Sterlin positioned the platoon's Bren guns in weapons pits outside the structure. The firefight that ensued was ferocious. The enemy attack finally exhausted their ammunition and the light machine gunners escaped in the direction of the river, leaving eleven men of No. 16 Platoon remaining inside the house. 

'Sterlin Castle' as it exists today.
Six remaining German machine guns targeted the structure, and in mid-afternoon, the Germans assaulted the building once again. Enemy dead were stacked up against the walls, with one officer killed in the act of trying to force a grenade into a window and another just four feet away trying to give cover fire. Artillery concentrations called down around the house killed thirty Germans. An hour later, Sterlin was able to pull out with the survivors to rejoin the Hastings regiment. Lieutenant Mitch Sterlin was subsequently killed in the fighting for Ortona, and given a posthumous Mention in Dispatches.


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The second action, fought on the 14th of December, saw  Cpt. Paul Triquet of the Royal 22e of Quebec City, known as the 'Van Doos' (an anglicized pronunciation of the French for '22') take and hold a stone house called Casa Berardi.

By late in a day of brutal fighting, Triquet was the sole surviving officer of his battalion's assault force. He reorganized the remnants of his units into two platoons under the two remaining sergeants, and spurred them forward. "There are enemy in front of us, behind us and on our flanks," he warned. "There is only one safe place, that is on the objective." 

Casa Berardi then and now.

The attacks continued. Ammunition was short; there was none following, and no one who could be sent for it. The wounded were treated hurriedly, and left where they had fallen. A Mark IV approaching along the road was first blinded by smoke laid down by a supporting Sherman, and then destroyed by tank fire through the smoke. In the late afternoon Casa Berardi was finally taken by the Van Doos, and the indomitable few fought on almost to the crossroads. Finally the enemy's mortar fire stopped them, and the survivors, less than fifteen, drew back to the big house. A count revealed five Bren guns and five Thompson submachine guns on hand, and a woefully small supply of ammunition. "C" Squadron had four tanks left. With these slender resources Triquet organized his defences against counter-attack, and issued the order, "Ils ne passeront pas!" (They shall not pass!) The small force held out until reinforced during the early hours of the 15th.

Captain Triquet was awarded the Victoria Cross for his actions that day. 


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The Terrain

So with these two actions in mind I decided to combine them thematically into one scenario.

Positioned near the center of the tabletop is a large Italian farmhouse (The Casa) set alongside a crossroads. The Casa is ringed by several smaller structures, all of which have been shattered by recent artillery strikes. Large shellholes offer some options for defensive emplacements, or as launch points for assaults. The roads are lined with low stone walls, often broken in places. A small vineyard, gone to winter fallow, is behind the farmhouse. All of the ground except for the roads and buildings/ruins is to be considered extremely boggy from the seemingly continuous winter rain. Any vehicle will have a very high chance of becoming bogged down if it tries to maneuver in this morass (any doubles rolled on 3 dice).

Here is a map of the scenario. My apologies for the awkward hand-drawn attempt, but after a long day parked in front of a computer monitor I take inordinate pleasure in the simple fun of sketching and colouring maps for our games.


The map of Scenario #1: Casa Berardi / Sterlin Castle

The Combatants  



The Germans start with a small screening force (one section, or two teams) in or near the farmhouse. 


The remainder of their force sits waiting off-table, poised for a counterattack. It is composed of a panzergrenadier kampfgruppe made up of two reduced infantry platoons (each commanded by a Senior Leader) along with some armour support in the form of a Mk IV, a StuG and a Hetzer. This counterattacking force will be made available once the German players(s) expend a 'filled' a Chain of Command die (ie. accrued 6 Chain of Command points). The Germans are veterans, but always add a +1 to their 'Bad Things Happen' checks to reflect their combat exhaustion.

The Canadians will launch their assault from the south edge (bottom of the map following) with their entire force. 

It is composed of a full strength infantry platoon, an artillery observer from a 3" battery, and a reduced squadron of three Shermans from The Ontario Regiment (they have their own Level III armour leader). The Canadians are considered Average, but are Aggressive in close combat.

Victory Conditions

The Canadians will need to quickly neutralize the German screening force and take up positions in and around the Casa before the German counterattack falls upon them. They need to hold the position until reinforced later in the day (ie. when four turns have passed), or by breaking the German counterattack. Either of these two events will mark the end of the battle.

The Germans need to hammer the Canadians as hard as they can as they are playing for time and blood. If they can break the Canadians they will buy valuable time for their Fallshirmjaeger comrades in their defensive preparations in Ortona. Also, any allied armour kills will carry forward to affect future availability of Sherman reinforcements for the Canadians.

      

Our Replay

In the patrol phase the Germans (Stacy) occupied the Casa with one section of panzergrenadiers in the upper floors. 


The Canadian infantry (Peter) advanced on a broad front with one section straight up the central road while the two others took to coming up the right flank. The Shermans (Jeremy) began with one tank on the road while the other two took the calculated risk of maneuvering in the boggy ground near the center. (They later became bogged and were immobilized for the rest of the game but served as gun bunkers for support.) 


The three allied tanks opened fire on the upper floor of the Casa, ultimately bringing down its roof. The Germans squad, minus a few casualties, were forced to scramble down to the second level to relocate their defensive position there. The Canadian infantry, under the protection of the tanks' fire, advanced towards the farmhouse, taking some desultory return fire from the pinned down Germans. 






As the Canadians closed in for the kill, the German player (Stacy) decided that caution was the better part of valour and it would be best to pull out his chewed-up German squad to defend the jump-off point positioned just behind the house. At this point it was looking pretty bad for the Germans as Stacy had very few Chain of Command points saved up for the counterattack and Peter and Jeremy were pushing hard.

But lady luck pitched the scales to the Panzergrenadiers' favour in a big way, when, just as the Canadians were about to storm the Casa, Stacy rolled four 6's allowing him to immediately bring in his counterattacking forces and maintain the initiative.

A fresh Panzergrenadier squad leapt from the jump-off point and stormed into the Casa, while a Mark IV panzer and a Hetzer rolled down the road towards the Casa to challenge the single Sherman that had not bogged down. The tables had been turned and the Canadians were caught on their back foot. It was a brand new game now, and the tension was ratcheting up!


Mark IV and Hetzer coming up the road to face off with the Shermans...

With his dander up, Peter decided to grasp the nettle and storm the Casa to clear it of enemy forces. The ensuing close combat turned to be bit of a rude shock as the Germans benefitted heavily from being in a good defensive position. The Canadians suffered heavy casualties and were bundled out of the Casa to regroup down the road, tending to their wounded. The Germans, while bloodied, maintained their firm hold on the building.


The remnants of the Canadian section regroup behind a Sherman bogged amongst the ruins of a house.
Nearby, on the flank, the Canadians were being hard pressed by a heavy German counterattack, supported by a tripod deployed MG42 and the not too distant panzers. Peter decided to take another risk by having his Forward Observer request a barrage just in front of the Canadian lines. Without the benefit of spotting rounds to allow correction this could have gone very, very badly - definitely a 'Danger Close' moment.  


Canadian Forward Observer team: MVP award for the game.

But the winds of fate turned again with the barrage landing right on target, pinning most of the panzergrenadier force and causing several casualties amongst the entire kampfgruppe. Artillery barrages are particularly nasty in Chain of Command as they can last numerous play rounds, causing havoc and pinning down troops, which this one did for the entire remainder of the game, pounding the German lines, whittling away at their squads bit-by-bit.

Next, Jeremy's only unimobilized Sherman edged forward down the road and sent a armour piercing round ricocheting off the Mark IV's armour, shocking it's crew. The two tanks would exchange three volleys before the Sherman gunner 'got in his eye' and knocked out the panzer. 


The Sherman nudges forward to take a shot at the Mark IV.
The Mark IV is knocked out and the remainder of the German counterattack begins to falter.

Scenario #1 Conclusion

At this point nightfall had arrived and the fighting ebbed. I declared the scenario to be a draw, but not entirely inconclusive - both sides had met some of their goals, while failing to achieve others. 

So, how would the scenario's results affect the next game in the campaign?  Well, due to the time bought by Stacy's skillful defence of the Casa, the Fallshirmjaegers will benefit from some additional defensive benefits in 'The Outskirts of Ortona' mission.  But in turn, the 90th Panzergrenadiers would no longer play any supporting role in the campaign as the Battle for the Moro had crippled it as a fighting force.

We'll move onto the second chapter in a few weeks and I'll try to keep a log of our progress.


Next: A sally mission in Renaissance Italy.


Sunday, February 28, 2016

Entry #15 to the AHPC - 16th Century Gendarmes


While it may seem that I've been drifting aimlessly amidst a random series of genres and periods, I have actually managed to maintain a relatively steady progress with my Italian Wars project. A lot of this has to do with my 'Renaissance Men' duel with Peter (thanks Pete!), but it's also simply that I'm having a great time researching, collecting and painting the figures. With this being said, I've found that my already slow speed has been reduced to a veritable crawl due to the complexity of the clothing, colours and armour (ie. Landsknechts, I hate those overdressed f*cks!). I know I could keep it simple and just grind the units out, but it seems counter-intuitive to the pomp and splendour of the period, and so I've been plodding away, taking my sweet time with them.

Anyway, enough of my blather, let's get to the goods. Here's the latest unit to roll off my hobby desk - a unit of heavy cavalry, which can be flagged either as Gendarmes of Louis XII of France, or heavy cavalry of the Papal army under Cesare Borgia.

I started these fellows during the first week of the Challenge and have been puttering away on them ever since. So while they have been great fun to work on, I'm quite happy to see them finally done and parked in the display cabinet.

Papal Gendarmes of Cesare Borgia.
These are 28mm metal figures from Eureka Miniatures. They're very good models, providing excellent examples of the bewildering variety of martial fashions and armour designs witnessed during that time. The figures come with a wide assortment of weapons, horses and plumage, so you can mix and match to your heart's content. 

I armed this unit with the classic heavy cavalry lance as it seems so iconic to the period. The stock lance that comes with the figures is quite nicely modeled, but since they've been cast in soft white metal, they're very prone to bending and are difficult to keep straight. 

Which will it be: The spaghetti or rotini lance?
So, with this in mind I clipped off the lance shafts, drilled-out the grips and replaced the lot with sharpened steel rods. It was a bit of a hassle, but I think it will pay off in the end (and it allows me to petulantly poke my opponents if things don't go my way during a game). I was planning to paint the lances in the classic 'barber-pole' fashion, but discovered that the painted lances were usually reserved for parade events and tournaments, whereas the 'war lances' were typically raw, unfinished wood. This appealed to my sensibilities, as in my mind's eye I think that when one saw these guys arrayed with plain wood lances it would send a message that they weren't there to pick up ladies' hankerchiefs - they were there to get things sorted. 

French Gendarmes of Louis XII of France.
It's easy to think of Gendarmes as being a uniquely French formation, but in reality most of the nations involved in the Italian Wars had heavy cavalry arrayed very much the same. As such, I wanted to be able to 're-flag' the unit depending on the scenario. I unashamedly stole James Roach's brilliant idea of sleeving the flags so they can be easily swapped in and out. Basically this involves cutting a plastic or brass tube with which to wrap the flag around. Glue a finial on top to complete the ruse de guerre.  The flagstaff itself is left bare at the top so the sleeved banners can simply be socketed on as required.

Sleeved flags. Borgia/Papal at top and Louis XII, bottom.
The banners are from Pete's Flags' excellent Italian Wars range.


As many gendarmes were of noble birth I thought it would be fun to tart up the bases with a pack of hunting hounds to add a bit more visual interest and reinforce the sense movement to the unit. I sourced the wolfhounds from Gripping Beast (I did a bit of reading on the subject of sporting dogs and indeed, there were French wolfhounds bred during the period).

'Italian's back on the menu, lads. Go get 'em.'
The groundwork is the same autumnal theme that I've been using for my other Italian Wars units. Admittedly it's a bit over the top, but hey, it's freakin' Renaissance Italy! It should be a riot of colour. This all being said, I'm going through tufts and shrubs like crazy, so a resupply will be needed very soon... 

'Okay, who forgot to pack Leo's fancy-schmancy repeating crossbows?'
Thanks for visiting everyone - I hope you all have a wonderful week ahead.

Thursday, February 4, 2016

Entry #11 to AHPC VI - Two Mercenary Forces Spanning 500 Years, 1503 / 2003


Ever since the beginning of America's involvement in Afghanistan and Iraq, I've had a deep fascination regarding the debate surrounding Private Military Contractors (PMCs). 

I've read several books and journal articles on the subject and my own opinion is varied, but generally negative. On one hand I understand the shell game governments play when hiring military contractors. The use of PMCs allows governments to reduce their official military footprint while still providing themselves with a substantial force to utilize in a variety of situations. Nonetheless, the fact remains that PMCs are not soldiers of a nation state, but rather are beholden to their companies first, to their contracts second and everything else follows in varying degrees of importance. In many instances this pecking order has ended in tragedy, underlying the morally nebulous, and violent, world they work in. 

Of course, the most famous of these companies is Blackwater Worldwide which was created and owned by ex-SEAL, Erik Prince. I recently finished Prince's autobiography, 'Civilian Warriors' which puts forward his personal perspective on the PMC industry, and the media frenzy which besieged his company. While I am sympathetic to several aspects of his story, I did find it bemusing how Prince bobs and weaves with his argument that Private Military Contractors should not be equated with the pejorative term: 'Mercenary'.  Rather Prince believes that he and his industry should be considered no different than the 'dashing' soldiers-for-hire and privateers of history, much like Lafayette and James De Wolf. Soldiers-for-hire? Privateers? Mercenaries? To me, Prince is splitting hairs. All of these are cut from the same cloth. It's true that being defined as a mercenary currently denies a host of rights, both on and off the battlefield, but let's face it, for all intents and purposes PMC's ARE mercenaries - just the same as the Condottieri were in late medieval Italy and David Stirling's WatchGuardInternational was in the 1960s. The only difference is that PMCs of today have a corporate sophistication that a 16th century condottieri would find mind boggling.

Anyway, enough about all that. Let's talk about toy solders. :)  

What we have here are two groups of mercenaries, spanning 500 years, one from 1503 and the other from 2003.



First up are several contemporary contractors, or 'operators' in a mix of civilian and military gear. These are 28mm figures from Eureka Miniatures, sculpted by the very talented Kosta Heristanidis. I really like these models. They're well cast and have a great sense of animation. The other thing I really appreciate is that their weapons are slightly upscaled, giving them more of a presence (and sturdiness) that is lacking from some other modern ranges.


I've kept the palette fairly muted, only introducing a pop of colour here and there with cap, t-shirts and optics. Pretty straightforward stuff.


But if you want colour, we have it in spades with these Swiss mercenaries from the canton of Bern.  


First up is a command stand featuring a huge (no, really, I mean HUGE) brown bear. Bern has a bear as part of its heraldry, and apparently in one of the period manuscripts there is one depicted in battle, mauling some poor French sod. Being that it is a big wild animal I thought I'd add a doughty halberdier to help keep the beast moving in the right direction. The canton's banner is from Pete's Flags. It's a beautiful piece of work, being printed on tight-weave fabric, but I inadvertently rubbed away some of the inkjet transfer when I was working with it so I had to retouch a good bit of it with brush and paint. Nonetheless, I still quite like it and look forward to using more of his flags in the future.


This halberd unit started it's service last year as a group of twelve figures. At the time I chose to base them in threes on 40mm round bases, thinking we'd use them primarily for skirmishing rules such as 'Lion Rampant'. 


As things often turn out, we found that while 'Lion Rampant' was good fun, we actually preferred 'Pike and Shotte' for our Italian Wars fix. Subsequently, I found that the original twelve figures were a bit too weedy to be a respectable unit for P&S, so I decided to re-base the lot and add another four figures to bring it more up to snuff.


After my experiment with Simon's (aka BigRedBat) excellent irregular-edged bases for my crossbowmen, I decided to ask the good folks over at Warbases to make me a whole mob of them in various sizes. The single base shown here is roughly 180mm x 60mm, which is more than enough room to accommodate my existing 4 bases of halberdiers plus a few new additions. (I decided to be lazy and just glue them on the new base and shape the groundwork around them.)


Three new recuits for the unit...


 ...and this red-helmeted horn player (hornist?) was conscripted at the 11th hour to add a bit more mass and colour.



And here is a group shot of the redux halberdier, my recent crossbowmen and the 'Bear of Bern' command stand.


Thanks very much for persevering through this inordinately long post - I hope you have a great day!