Sunday, February 23, 2020

The Great Siege of Malta: Azab Militia and Supporting Archers


Continuing along with my Great Siege of Malta project, here are some Azab infantry supported by a few North African archers.

The Azabs, or 'the bachelors', were a volunteer militia made up of young men from across the Ottoman provinces. They would have been armed with a motley assortment of weapons, basically whatever they could source for the campaign. Sources conflict if there were Azabs in Malta during the Great Siege, but either way I thought they'd stand-in nicely as dismounted Sipahis who did make up a significant portion of the Ottoman contingent.

The interestingly shaped shields they carry are of Hungarian origin. I've taken a little artistic license with the decorative designs as I understand it was not uncommon for them to feature mythological beasts and wing motifs.


I used the decals left over from one of my Adeptus Titanicus kits as they seem to fit the bill nicely. 

Regrettably, I only have a few Azabs to show here as I could not for the life of me discover the rest of the castings from my 'lead reserve' (apparently, my archival skills don't extend to the mess of my hobby room). I ended up ordering another batch from TAG to make up the loss, but fearing that the figures would not arrive before the Challenge concludes, I thought I'd just run with these lads, augmented with a few more North African archers to help fill in the ranks. 

These Azabs are from The Assault Group.
Similar to my other units, I made up the flag standard's finial with a blob of greenstuff, some plastic tubing and a bit of cut card for the crescent.

This unit features another custom sabot tray Byron knocked out for me. This is the smaller of the melee troop sized tray - the next step up will accomodate another 6-8 figures and the largest will be that much larger again.

Archers from Footsore Miniatures.
I'm having a lot of fun with mixing and matching colours for these irregular Ottoman troops. The Citadel Contrast paints have come in particularly handy for providing some variety in the robes and turbans.


Thanks for dropping in to take a look, folks, much appreciated!

Curt

Monday, February 17, 2020

Marie Lambeau 'The Entertainer' from Mansions of Madness


I think I'll take in the sun and the surf at 'Douglas' Shallows' next, so here's my fare for Sarah's Balloon: Marie Lambeau 'The Entertainer' from 'Mansions of Madness'.



Marie is a creole jazz singer, originally from The Big Easy, but now based in Arkham. In the game she benefits from a very solid stat line paired with an awesome special ability, one which allows her to cast a spell at the start of her turn without having to spend an action. This is huge in a game where players are always nibbling their fingernails deciding on how to spend their two actions per turn. Matched with the right spell(s) Marie can be an invaluable addition to the party.


Again, I've tried to follow the art on the character card. For a bit of additional colour I gave her a pair of Dorothy-Red pumps. Oddly, the basing was a bit of a swine this time around, with me having to go through three of the blighters to finally get it right. More a lack of patience on my part than anything else. 


Next up: Douglas' Shallows!

-Curt

Saturday, February 8, 2020

A New Project: The Cross and the Crescent, Malta, 1565 - Turgut Reis 'The Drawn Sword of Islam' - for Awdry's Atoll


I've been plinking away on this submission since the beginning of the Challenge and so I'm quite happy to finally see it off my desk and 'going live'. 

I've had an interest in the Ottoman empire since my university days when we studied its collapse after the end of the First World War. My curiosity was rekindled a few summers ago after reading Roger Crowley's excellent '1543' on the Siege of Constantinople, his 'Empires of the Sea' and Tim Willcocks' 'The Religion' which recounts the siege of Malta in 1565. This fascination was further stoked after a recent vacation to Malta where we toured the fortifications of Valletta and took in its wonderful (and brand spanking new) national war museum. It was after this visit I felt committed to doing something hobby-wise for this period.

Sarah looking across to Fort St. Angelo from near Fort St. Elmo.

A cross-section model displaying elements of the Maltese fortifications.
A wonderful selection of Ottoman arms and armour from the Great Siege.

So this will serve as the first instalment of a new project where I hope to dabble in the period between the 15th and 17th centuries where the Ottoman Empire posed its greatest challenge to the West. This will roughly span from the Siege of Constantinople in 1453 to the second Siege of Vienna in 1683.


230 years may seem to be a fairly broad brief, but I think the uniforms and equipment of the belligerents did not vary too much during this time, with only gunpowder arms becoming more prevalent in the later period. 

As to colour and interesting subject matter? I think I'll be absolutely spoiled for choice, what with silk-clad Janissaries, Christian knights in full plate, fierce Barbary pirates, winged hussars...the list goes on and on. It should be a feast of colour and options.

Over the past few years, I've been collecting miniatures and terrain for this project and  finally thought it high time to get something accomplished.


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For his location on Challenge Island, Michael asks us to create a vignette whose base is the same dimensions as the humble Compact Disc. 




Accordingly, this post features the Ottoman commander, Turgut Reis, reviewing his troops before the walls of St. Elmo. 




Turgut Reis, 'The Drawn Sword of Islam' (known as Dragut Reis in the West) was one of the chief Ottoman commanders during the siege of Malta. He's a fascinating character with a storied career.

At the age of 12 Turgut apprenticed as a cannoneer, advancing to the rank of master of siege artillery. At around 30 he took to the seas and over the next 50 years became one of the most successful corsairs and fleet commanders in history.

After impressing the Sultan with his dash and vigor, he succeeded Barbarossa in 1546 as Ottoman supreme commander in the Mediterranean. He harried Christian coastlines, captured islands and cities, took tens of thousands of captives and made himself rich on the spoils of war. He became Bey of Algeria in 1548 and later took Tripoli from the Knights of St John in 1551. By the time of the Great Siege of Malta Turgut was 80 years old but still very vital.



Fittingly Turgut met his fate facing his old adversaries, the Knights of St John. During the siege of St Elmo he was hit by a piece of flying debris from a nearby cannon shot. Tenacious facing death as he was in life, he held on for six days, just long enough to receive the news that the fortress had fallen.

The vignette I've come up with has the mounted Turgut and his bannerman moving through a group of Janissaires, with a unit of Algerian corsairs in the background.







So, what's with the two Janissaires carrying the cauldron? Great question! I was a bit perplexed as well. After a bit of reading what I found is that in order to foster greater elan, where every janissary thought of his brothers-in-arms as family, the corps’ military vocabulary and symbolism drew heavily on that of the kitchen. 


For example, the janissary headgear, called a börk, was decorated with an ornamental kaşık-lık (spoon holder), to show that all janissaries were messmates. Domestic terms were also applied to the janissaries’ ranks and organization. The corps as a whole was called the Ocak (hearth) and each orta (regiment) was commanded by a çorba-başi (head-of-soup) who in turn was assisted by a sekban-başi (head of hunting-hounds). Non-commissioned officers bore such titles as sakka-başi (head water-carrier), karakullukçu (scullion) and aşçi-başi (master cook). Finally The sultan’s title among the janissaries was bizi besleyen baba or ‘the father who feeds us.’






The pride of each orta was its great copper cauldron called a kazan.


On the march, kazans pots were carried in the place of honour at the head of the regiment. In camp, they were placed in front of each çorba-başi’s tent to serve as a rallying point. The worst crime any janissary could commit was to allow his regiment’s cauldron to be captured by the enemy. If a kazan was lost in battle, all the regiment’s officers were dishonourably discharged and the orta forbidden to parade in public with its replacement.

Napoleon had his eagles, whereas the Sultan had his soup pots! 


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Another interesting thing I discovered was that it was not uncommon for Ottoman units to have very ornate finials atop their standards and headgear. These were often crafted to depict their specific administrative role or branch of service. 





So I thought it might be visually interesting to try to incorporate a few of these into some of my units. I tarted up a finial for both Turgut's standard, (a relatively straighforward crescent and orb) and a rather more ostentatious galley for his fierce corsairs.


A blob of miliput, plastic rod and a card

3D printer to the rescue
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Accompanying Turgut, is a mixed group of Barbary corsair spearmen and archers.


My thanks to Byron for making up these sabot bases according to my whacky design.

These models are from Footsore miniatures and were an absolute joy to work on. Though they are targeted for around the 7th century I think they can easily be used for periods right up to the Renaissance.



I really wanted to reinforce the mixed composition of much of the Ottoman force, so I really went to town with the varied colours and patterns.



My great thanks to Michael for the providing the inspiration for getting this done and to all of you readers for patiently indulging me with this long post. I'm very stoked about this project and hope to have some more figures to show you in the coming weeks.

Thanks again!

Curt

Monday, February 3, 2020

Amanda Sharpe 'The Student' from 'Mansions of Madness'


Hi All!


As I need to book balloon fare to Awdry's Atoll, I present to you another resolute heroine from 'Mansions of Madness'.

This is Amanda Sharpe, 'The Student'. 


Amanda's a bit of a miss in MoM as her special ability is focused purely on solving puzzles. This is not bad per se, in fact it can be quite handy at times, but unfortunately it's an activity that only plays a very small part of the game so she often ends up not pulling her weight. 


Like many of the MoM characters, Amanda is also featured in other Cthulhuesque games from Fantasy Flight, and her other renditions are often far more powerful (in 'Elder Sign' she is perhaps one of the most kickass characters in that game). Oh well, you can't be the belle of the ball all the time. 



This all being said, here she is, bespectacled, fresh-faced, in a green jacket and grey skirt. Clutched to her chest is a red-bound book - maybe a university textbook, a novel perchance? But perhaps it is something entirely more significant and sinister...



It can easily be deduced that I am irredeemably slothful as I've not yet traveled a single step on any of the island roads, having taken the balloon for each journey. This is probably for the best, as with Lady Sarah's in-flight stores of champagne I'd be too smashed to attempt to stagger down any of these foreboding paths. :)

-Curt

Wednesday, January 29, 2020

'The Vengeful Spirit' - Flagship of Horus Lupercal - for Burch's Bluff


My friend Greg and I share a great love of the 40K setting that extends back to the original 1st edition 'Rogue Trader'. While my interest in the 40K core game has waxed and waned over the years, I've always remained a big fan of  the whole operatic 'grim dark' feel of the setting, especially when done through its boutique periphery games like Epic, Titanicus, Necromunda, and the various role playing titles.

In 2006 Dan Abnett wrote 'Horus Rising', a novel which tapped into fans' interest in the 'Horus Heresy' and the early history of the Imperium - stuff that until then had only been peripherally alluded to in the margins of the rulebooks. Forge World, sensing an opportunity from the interest, began to issue a series of related figures, rule books and vehicles focused specifically on the Horus Heresy. It's turned out to be a great success for them. Now, with over 60 novels in print and a separate division created exclusively for this 'early period', the Horus Heresy now stands as its own unique entity in the GW stable. 

Mark Strong as Horus. Art from 'The Emperor and His Primarchs' by Miguel Iglesias

In a nutshell the Horus Heresy charts the fall of Horus Luprecal, 'The Warmaster,' chosen son of the Emperor. Horus is one of  20 genetically engineered 'sons' of the Emperor, called Primarchs. Each of these Primarchs controlled a legion of Astartes (Space Marines), huge formations which were far larger and more powerful than the later Chapters found in 40K. 



The Emperor utilized his sons and their forces to conduct a 200 year long Great Crusade to reunify the areas of space previously controlled by mankind. After this huge campaign, the Emperor decided to relinquish control of the Crusade to his chosen son Horus and return to Terra to attend to other duties - activities which, for his own reasons, he kept secret from his sons. Though Horus and the other Primarchs initially embraced this new mission and Horus' role within it, they began to feel abandoned and betrayed by their father's decision to keep them out of his confidence and seemingly left to whither on the vine. 

Horus's ego and plaguing doubts to his father's intentions were preyed upon by eldritch powers within the Warp and he, along with eight other Primarchs, turned against their father. Under the direction of Horus, they rebelled against the Emperor, beginning a galaxy-spanning civil war to install a new Imperium of Mankind where these newfound powers would take up a central role. Thus the Horus Heresy was born. 

The campaigns of the Heresy stretched over 9 years, killing billions, burning out numerous planetary systems and culminating in the cataclysmic Siege of Terra. The siege reached it's  endgame when the Emperor himself teleported aboard Horus' flagship, 'The Vengeful Spirit' to face his wayward son...



Whew! Well, with that little bit of background behind us, I can now show you what I've done for Burch's Bluff. Here is the flagship of Horus Lupercal, 'The Vengeful Spirit' in the livery of his personal legion, 'The Luna Wolves' before they became 'The Sons of Horus'.


When we fanboys think of 'The Vengeful Spirit' we often imagine it as the evil, hulking chaos-ridden flagship of the Arch-Traitor; the place where Horus and the Emperor finally meet to fulfill their tragic destinies. So I thought it might be interesting to depict the ship just before Horus' fall from grace, when his beloved Luna Wolves were the Emperor's finest, when they were the first before their fellow brother Legions. 


This model was sourced as a print file from Thingiverse and generated on my Photon DLP printer. It's a nice multi-part model. I found there were a few small issues with deflection, but they were easily corrected - otherwise it printed and assembled quite well.

The prow fresh from the printer.
It's a pretty neat model, with magnet slots built into its design to allow one to swap around the weapons modules and prow configurations. I have it here with docking bays, gun batteries and a nasty Nova Cannon on the prow. 


For inspiration to the colours I referred to popular artwork depicting the Luna Wolves in their bone white armour. As a contrast to the white, I decided to 'gild' the weapon points and command areas on the hull. 




It's a fairly simple painjob, where most of the effort was in edge-highlighting the various nooks and cranies.







It's all ready for its voyage to the Isstvan system and points beyond.