Showing posts with label Spearhead. Show all posts
Showing posts with label Spearhead. Show all posts

Monday, March 11, 2013

Guest Post AAR - A Touch of Blau - WW2 Spearhead


From Greg (with cheezy photo editorial by Curt):
Greetings again challengers! I encourage you to put down your brushes (particularly Ray and Tamsin - give a guy a chance!) and enjoy my final guest post AAR from operation Wacht Am Wascana, my recent trip to Regina.  We had already played 15mm Golan Heights 1973 and two rounds of 28mm Colonial Sudan.  For our last game I had brought along a small (literally) contingent of miniatures for a game system that Curt and I count among our favourites - Spearhead.
Spearhead is a division-level game, with each model or base of models representing a platoon of infantry or tanks, or a battery of guns.  The maneuver elements are battalions - groups of nine to twelve platoons, depending on nationality, period of the war, scenario circumstances etc. 
Spearhead requires that players come up with a battle plan, with written orders for each battalion.  This is a great check on the player's "helicopter view" of the battlefield, and changing these orders is not always easy - again dependent on nationality and what period of the war.  If your battalions end up on the wrong side of the table, you will not easily scramble them over to the other side.
This game was a small one, set in the summer of 1942 in the opening period of Operation Blau, the German drive on the Caucasus region (we all know how that worked out in the end).  It was derived from a much larger scenario from the book scenario book "Where the Iron Crosses Grow" - that is a great book, but the scenarios in there assume players have entire divisions of models at their disposal.
We used a 4' x 4' table. The Germans had a panzer battalion and a schutzen battalion, and they were confronting a Soviet armoured brigade (three tank battalions and an infantry battalion) which had been ordered to counter attack them.  Victory conditions were simple - the Soviets won if they broke one of the German battalions.  The Germans won if they broke two of the Soviet battalions.  I played the Germans and Curt played the Soviets.




The game last about seven turns before the victory conditions were met - by Curt (!@!@!!).  It had all been going so smoothly too - my schutzen lads moved into the middle of the table while my panzers darted around the flank with a panache that would have impressed Guderian himself.  The panzers rolled up one of Curt's tank battalions and were descending on the heavily exposed flanks of his other units.



Victory was in sight, and my panzer crews were practicing their thank-you speeches for the Iron Cross ceremony that was sure to follow.
But then all of a sudden Curt managed to change his orders. For THREE of his four units. This NEVER happens for Russians. You may recall I mentioned that in Spearhead you have to draw up a battle plan, and then stick with it - and changing orders depends on period and nationality.  Well the early war Russian player - even though they get tons of kit to cover the table - can almost never change orders for their maneuver elements, even with the intervention of higher command.  You needed to roll a '6', or at least a '5' if the brigade commander is taking a hand.  But the bugger pulled it off...



This meant my comfortable little Schutzen lads were confronted with a Stalin-level "uuuurrrahhh!" as the Soviet tanks and infantry surged forward.  To add to the mayhem, Curt hot-rolled with his battalion mortars - I lost my MG platoon - ouch - while my mortars fired blanks.  My lads blew it on the approach fire, blew it on the close combat role, and then blew it on the morale check! F***!  German attack halted while division sends reinforcements over - and no doubt the German commander in question was sacked for letting this little counter attack set things back! 
To Curt's credit he was a little queasy about the victory - after all the table was covered in charred BT-5s and other wrecked Soviet bits.  But looking back I made a major mistake - not attaching some armour directly to the infantry! I was sure the infantry's PAK 38 battery, together with their organic anti-tank elements, would easily handle the BT-5s (which didn't even have MGs for goodness sake - Curt had to roll "6"s on a D6 to even scratch my infantry units).  But treads are treads, and when they are driving over your fox hole it sucks - even if they are on obsolete tanks.

A good lesson for next time - and another reason of why I love Spearhead.  It's a great example of balanced abstraction & engagement concepts in a thin set of rules.  It provides great flavour for the period, and keeps players worrying about what division-level players should be worried about - "why are my orders not working!?!"
This is my final guest AAR from this trip, but it is not the last AAR for the weekend - Curt ran a game on the Friday night for the regular Regina gaming crew of which I will say no more other than it is connected to one of his many recent bonkers projects, and I was thrilled to take part!  I'm sure Curt's showman instincts will provide a proper rollout here on his blog in due course...
Thanks again to Curt and Sarah for their wonderful hospitality.  Five games in one weekend - now that's a weekend! Curt is visiting Winnipeg soon, and I am hoping to fire up a gaming reception to make the return visit worthwhile.

Monday, February 27, 2012

Guest Post: Tip Of The Spear(head) - 6mm WW2


The Germans roll out toward the Soviet lines.
Hello once again to everyone on the Analogue Hobbies blog. I recently visited founding conscript Curt C in Regina for a weekend jam-packed with gaming. The weekend's main feature was a massive 28mm Napoleonic game (see here for the report and pictures), but we also sat down to play Spearhead, the wonderful WW2 division-level rules.  The scenario was set in the opening days of the Kursk offensive in the summer of 1943 on the Eastern Front, and pitted the elite troops of the Grossdeutschland Panzer Grenadier Division against the vast defensive reserves of the Red Army.

German forces pre-game.
"Quality of Quantity" for the Russians.
View of the table pre-game.  The German entry is at the top right of the photo, and the Russian table edge is at the lower left.
The table was a 6' x 6' set up, bisected by a road and a rail line, and also a small stream. Some areas of rough going dotted the table, along with a couple of hills and a few forested areas/copses.  Built-up areas were limited to a number of collective farms and one-sector town.  The Germans had 20 turns to exit the majority of their battalions (they had four) from the opposite edge.  Any other outcome was a Russian victory.  Curt took command of the Panzers while I took control of the Russians.

Stug IIIs give the German foot sloggers some armoured support.
Russian 76.2mm guns take defensive position behind the rail line.
The Russians got to start two infantry battalions with some attached AT guns dug in on the table.  They had voluminous reserves in the form of two Guards tank brigades, an independent heavy tank regiment, and an independent heavy assault gun regiment. They also had slim hopes that the Red Air Force could intervene.

The Russian infantry await the German assault.
The German forces were comprised of two panzer battalions, a gerpanzert panzer grenadier battalion and a battalion of regular grunts.  They had support from off-table 10.5cn howitzers and the Luftwaffe.

This was a variation on a scenario I last played in 2007 with the gang here in Winnipeg.  I switched it up to better reflect the elite status of the GD Panzer Grenadier division, giving them more Mark IVs in place of the late model Mark III panzers that filled the Panzer battalions of most other line units in this period.  Besides I had just painted a bunch of Mark IVs and wanted to get them on to the table...

One of the aspects of Spearhead I enjoy so much is how well it reflects the relative flexibility (or lack thereof) of the different nations' command and control.  Curt put the German flexibility to good use, creating four different Kampfgruppen by cross-attaching companies among his battalions, so all the tanks had infantry support, and the infantry had some big guns to help. The Russians can't really do this kind of thing (or they can't in 1943).  On the other hand, you have lots and lots of them.

Germans prepare to run over the Russian infantry.
The German engineers punch a hole in the Russian lines.
Curt's troops demolished the on-table Russian infantry with clinical precision.  The Russian infantry gave the German mechanized troops a little trouble at first, but once the German engineer platoons got involved (hello, flamethrowers) it didn't last long.  The destruction of the initial Russian forces brought the reserves on to the table.

Here come the Russian reinforcements....

A Russian tank brigade races to engage the Germans.

Light tanks (aka "ablative armour") lead the Russian advance.
KV-1s rumble into battle.
It starts to go pear-shaped - T-34s fan out, but can't find the range...perhaps all of the burning wreckage obscures the view...
The tide of Russian armour looked dramatic, but it simply did not have the range needed to match the gun power of all those 75mm (and a few 88mm) guns on the German side.  The high-velocity 75s engaged at a range band the Russians could not match, and the Russians were not able to get very close in order to counter-punch.  The steady stream of visits from the Luftwaffe did not help. And while the KV-1 might have been scary in 1941-42, it was pretty lame in 1943. Even the ISU-152s had only a pop-gun range with their weapons.

Luftwaffe makes a visit - the KV-1s are no match for the twin 37mm cannons on the wings.
ISU-152s deal a small check to the Germans.
This Russian brigade is on fire - but not in the good way...
End result was a ton of burning Russian tanks, and a win for the German side.  The Russian did achieve a Thorpian Moral Win with a last-turn air strike by the Sturmoviks that mowed down most of a heavy tank company, but the fact is the Russian defences were going to need a lot more "depth" to stop the GD Panzer Grenadiers that day....

While the game went a little pants for my side, it was a real thrill to play another big Spearhead game.  The rules are outstanding.  Sadly the scenario books available for the game are chock full of unplayable encounters (a problem not limited to Spearhead, unfortunately), but the rules themselves are simple, elegant and fun.

Thorpian Moral Victory as the IL-23s light up some Tiger Tanks....

Big thanks to Curt C and his wife for their incredible hospitality in Regina.  Can't wait to game with the group out west again!

Before I leave, one more quick note.  I believe Juan M had asked at one point for a photo comparing these models to a coin - here is a shot of some stuff beside a Canadian dime.

From top to bottom - a Russian 76.2mm gun team, a German Pz IVH, a German Pz IVG, a German Tiger 1E.

Saturday, June 4, 2011

Modern Spearhead: 1:285 Yom Kippur War

Syrian T55s at the 1973 'Purple Line' along the Golan Heights.
Greg and I had a couple great games playing 'Modern Spearhead' last weekend. The scenario was set during the opening days of the 1973 Yom Kippur War on the Golan Heights, with an Iraqi T55 tank brigade attempting to force its way past an Israeli defensive line armed with modified Super Shermans. Greg took the Israelis and I commanded the Iraqis.  

Shot-up T55s on the main road to the Israeli positions.
The Israelis were set up on a ridge in hull-down positions while the Iraqis entered on the board with 3 tank battalions. The Israelis were rock-hard but heavily outnumbered while the Iraqis were relatively green but had mass in their favour. 

Iraqi tanks cresting the final hills and seeing the Israeli Shermans in the valley.
Spearhead has a great mechanic that compels players to draw their orders on a map which has to be strictly adhered to. Orders can be changed but the speed and effectiveness of any adjustments are determined by an abstraction of doctrine, morale and training. I knew the Iraqis would be fairly inflexible in their command & control so I knew my initial orders had to be fairly simple and straightforward. I decided to assault with two tank battalions, one over the central hill and the other along the highway, while shielding the third in a valley as a breakthrough unit.


As I advanced Greg pounded my formations pretty darn hard but they managed to 'hold their bottle' and ground forward. Greg decided to stay in his original positions in order to dish-out some more pain. As suspected, I took another turn of accurate tank fire but my T55s finally reached a good range-band for their main guns and so I opened fire. The limitations of the Sherman's armour began to tell as platoon after platoon was silenced from the weight of fire.  In the end the Israelis were compelled to withdraw the remnants of their force as the Iraqis drove forward with their fresh battalion. By the scenario's parameters it turned out to be a solid Iraqi victory.

Many, many tanks burning after the final exchange of fire...
Greg and I chatted about the game, coming to the conclusion that the critical decision was probably him staying in place too long instead of 'shooting and scooting'. We decided to have another go at the scenario with the Israelis using several fallback positions so they would not be so easily overrun and so they could use their superior long range armament. For simplicity sake I kept to my original plan and again attacked with two battalions while keeping one in reserve. This time it was a very close game as the Israelis made the Iraqi armour pay for each position. I managed to get away with some critical morale rolls while Greg's luck dimmed during a few crunch moments of tank-to-tank direct fire. The climax came when the Israelis fell back into the last valley with the pursuing Iraqis hot on their heels. The final exchange of fire saw the last of the Shermans destroyed while the crippled force of T55s managed to creep off the field to a marginal victory. 
 
The final (fiery) position of the Israeli command.
Spearhead is a such a great system and it was a pleasure getting to play with Greg's beautiful collection of miniatures and terrain. I'm actually tempted to paint up a small force for myself as I think the guys back home would enjoy the period and the change of pace.