Wednesday, August 2, 2023

First Units for my 10mm Warhammer Goblin Army

The Isle of Mist and Flame is home to numerous indigenous races. Some are fairly benign, while others are openly hostile, throwing spanners into the players' plans for conquest. Of the latter group, there are several tribes of Goblins who, along with their allies, occupy the forests, hills and mountains of the island. In campaign terms, the Goblins are not player-controlled, but rather run by the GM (me!) to sow a bit of mischief and chaos amongst the players.

So here are my first efforts in building a greenskin horde. 

Night Goblins!

I figure that if one is doing-up Goblins you need to have scad and scads of the pesky little blighters. With this in mind, I thought I'd break the duck by creating a big mob of Night Goblins in all their ball-n-chain, pointy-hat, drug-addled splendour. 

For an additional bit of fun, I have them being chivied along by some pals who are riding giant, carnivorous Squigs, as one does in these situations.

Here are the beginnings of a wolf rider force. Ultimately I want four of these units, which shouldn't be too tall of an order as they paint-up really fast. They'll be partnered up with Spider Riders, which should be fun, but more on that later.


I had my buddy Byron cut these slightly thinner, wavy-fronted bases to easily identify 'light' units on the tabletop.



I saw this groovy forest giant on MyMinFactory and thought he would be a nice addition to the force.




I like how stooped and wonderfully dolorous he is. I played around with the trees on his back and the base for a bit of fun.

Finally, I have a Goblin camp with watchtower. To the Strongest asks for each side to have a camp for their force. I found a few different files on MyMiniFactory and bodged this together.


I figured I can swap out the tower and replace it with a temple or shrine if needs be.


I like how rickety the tower is. I figure Goblins aren't big on Operational Health and Safety issues...


So there you have the start of my goblin force for Monsters & Magic. I'm working on several more units as I write this so hopefully I'll have some more progress to show soon.


Thanks for popping in for a look!

- Curt


Monday, July 10, 2023

10mm Warhammer Fantasy Campaign


Hey there!

Our gaming group has been making some use of the 10mm fantasy armies that I've been working on over the past few Painting Challenges, with us playing a small Warhammer campaign. We have four players, plus me serving behind the emerald curtain as organizer and chief bottlewasher. 

The action takes place on a mysterious fog-enshrouded volcanic island ('The Isle of Mist and Flame') which appears every few decades in different seas throughout the Old World. 

The Isle of Mist and Flame

The campaign has each player vying to see who can be the first to claim 10 areas (hexes), allowing them to tip the balance and gain control of the island. I figured that the island idea would keep things contained and would allow me to interject with some fun story hooks and other narrative shenanigans.

For the strategic rules, we are using 'Campaigns of Conquest' an excellent little set of rules initially developed as part of the Mighty Empires supplement for Warhammer Fantasy 8th ed. The rules are only 5 pages long, but do an excellent job in capturing the essentials of running a focused, but fun campaign. 

For the tabletop rules, we're using 'Monsters & Magic' a bolt-on fantasy variant to Simon Miller's excellent 'To the Strongest'. The set is particularly brilliant as it provides ready-made army lists for most of the forces found in classic Warhammer Fantasy. 

I'm using Roll20 as our campaign diary. I believe it is open for anyone to view, so feel free to visit and see what we're up to.

Next up will be some new additions to my 10mm fantasy collection.

Thanks for dropping in!

- Curt 


Monday, July 3, 2023

Characters for 'Familiar Tales'


Last year I picked up the early release of 'Familiar Tales' as the group had very much enjoyed 'Mice & Mystics' by the same designer (Jerry Hawthorne from PlaidHatGames). 

Familiar Tales is a cooperative adventure game where the players run four wizard's familiars, trying to keep safe a baby girl as they flee evil forces that would otherwise do her harm. The game uses an app to run all the heavy lifting, leaving the players to enjoy a fairly rules-light session of gaming. The campaign is HUGE, with the baby girl growing into a precocious child and then a strong-willed teenager, so there is lots of gaming to be had before the conclusion of the story.

The four characters are:

'Chalk & Tweet' the stone golem with a heart of gold and his bluebird minder.


'Gribbert' the brave frog archer.


'Blaze' the fierce and resourceful fox.


and 'Flicker' the ever-optimistic fairy.



The figures are cast in a fairly hard plastic and the details are pretty good - great for using contrast paints and glazes. I'm a little embarrassed to say that I didn't spend a lot of time on them and it sort of shows. There are many better examples out there on Twitter and other's blogs, but these intrepid adventurers have served us well.

There it is: Familiar Tales, a great, light-hearted cooperative game that is perfect for a evening's diversion with a mixed group of players. We've been playing it with our good friends Gary and Mike, who we get to see about two times a year. FT is a great way to while away an evening, rolls some dice, and have a few laughs. Recommended!


- Curt

Thursday, June 29, 2023

Snail Knight Heavy Cavalry for Turnip28

Hi All!

Today I have a unit of Heavy Cavalry for Turnip28. In the game these guys are called 'The Bastards' and, with a little luck, they can live up to their name to be quite rude on the tabletop. One of the optional, amped-up variants allows you to bring in 'Snail Knights' (I know, wtf) as a proxy, so I thought I'd kill two slugs with one salt shaker and have this unit fill both roles.

These models are from 'DogDogDog' on Cults3D. Certainly can't fault the designer's handle, and I think the sculpting is pretty terrific too.

I added a couple pavise shields for looks-cool-factor, and replaced the standard bearer's lance with brass rod to make it a little more survivable on the tabletop. Otherwise, they're pretty much stock.



The whacky heraldry was fun to paint up, though I certainly wouldn't want to be doing this for a unit of 24 models...



Next up: Character models from 'Familiar Tales'.

Have a good one!

- Curt


Tuesday, June 27, 2023

Second unit of Brutes for Turnip28

Yeah, I know. It's been a looong time, I get it. 

You haveta understand that this is what happens when nice weather arrives to a person living in an otherwise sub-arctic climate. Blogging? Who can be bothered when there's all this wonderful sun, heat and growing stuff going on. Let's just not talk about wildfires, okay?

Anyhoo, I haven't been completely sun-addled these past few months, in fact I've been uncharacteristically productive hobbywise, but I just couldn't be arsed to take photos and blog about it. Bad Curt! Baaad! 

Nonetheless, here I am to make amends and catch up the best I can.

So first up is this second unit of Brutes for my Turnip28 collection. 

I really like these 3d models from Knucklebones Miniatures (in fact he rarely does anything that I don't find interesting). They're just so characterful, a little bit kooky, and always a touch macabre. Perfect for the Turnip28 setting.








Next up is a unit of heavy cavalry for this T28 lunacy. Stay tuned!

- Curt