Showing posts with label Dark Heresy. Show all posts
Showing posts with label Dark Heresy. Show all posts

Monday, January 20, 2020

Inquisitorial Kill Team - Entry #8 to AHPCX


I thought I'd mix things up a bit for my next trip on Sarah's Balloon by submitting something which is, gasp, not related to 'Mansions of Madness'. 

This time out (up?) we have a 40K Inquisitorial kill team composed of a very self assured inquisitor and her retinue of rock-hard Battle Sisters.


For the past couple of years I've been running a winter 'Dark Heresy' role playing campaign for a few of the guys and, surprisingly enough, Sarah. 


This is Inquisitor Ingrid von Bek of the Ordo Hereticus. She's a badass witch-hunter who will have a prominent role in our upcoming DH campaign. I'll give no more away, but with Sarah's character being an unsanctioned psyker things could get quite interesting. ;)


This model shows her strutting her stuff in a fancy-schmancy suit of power armour, wielding a very rare Inferno Pistol (yes, the name says it all) and sporting really fabulous hair. 

I like the gothic details on these figures like the halo and whacky smokestacks on their power packs.


The other four in von Bek's retinue are Sisters of Battle. Two are armed with Storm Bolters, one with a Heavy Bolter and the last one is a young lass with the gift of the gab, a Dialogus, an adept who is particularly persuasive with encouraging allies and haranguing enemies. I see her as Ingrid's herald, press secretary and factotum.


The Dialogus is an an older, now OOP, GW metal (love eBay), but the rest are from Wargames Exclusive, one of my favourite not-40K figure manufacturers. They are tremendously detailed castings with boatloads of character. The only downside (for me) is that they are cast in resin which makes them feel overly fragile, though to their credit they've taken several tumbles without any damage.  Anyway, to give them a little added heft I've based them using metal washers.

I hope to have another group of Sisters ready later this challenge, but we'll see how the next couple of months unfold. I'm in the midst of several big entries (well, big for me) which are absorbing a lot of my hobby time. Fingers crossed that I can get everything I want done.



Next up: 'Docherty's Dock'!


Tuesday, February 12, 2019

Assorted Miniatures for 'Dark Heresy'


Hi All,

Last week our gaming group started up our second campaign of 'Dark Heresy'.  For those not familiar, 'Dark Heresy' is a role-playing game set within the 40K universe.  The game was originally produced by Fantasy Flight Games which, sadly, lost the licence a few years ago. This is regrettable as the overall production quality of the rules and supplements was superb and the game had a loyal (if sometimes OCD) following. Being a shameless opportunist, I picked up most of the books at fire-sale prices and we've been enjoying the system undeterred.


Rather than the massed combat of 40K, 'Dark Heresy' instead sets its eye upon the gritty underbelly of the Imperium, with players taking on the role of 'throne agents of the Inquisition'. The overall look and feel of the game draws heavily upon Dan Abnett's excellent 'Eisenhorn' and 'Ravenor' series of novels. It's a setting where the main focus is upon the investigation, pursuit and foiling of the nefarious plans of Mankind's myriad enemies.  Think of it as a mashup of Call of Cthulhu, Terry Gilliam's 'Brazil' and Ridley Scott's 'Blade Runner'. Operatic + dystopian + grim-dark = great fun.


Anyway, the campaign we've recently started is based on one of the module series called 'The Apostasy Gambit'. Not being able to leave well enough alone, I've worked under the hood to fix some inconsistencies, adjust for scaling and to suit to taste.  

In the opening chapter the players are tasked to bring down a debauched aristocrat who has delved into heretical artefacts, proscribed texts and has neglected to file form R451138 in his Imperial Tax Levy (in of itself a crime probably punishable by inquisitorial torture). 

Being an unrepentant nerd, I like using lots of play aids in my games to help make the imagined environment a little more real. Sketches, maps, manipulated photos of NPCs and drawings of the whacky settings, and of course lots of miniatures! 

For the debut chapter I wanted to have more of an 'open sandbox' that what was offered in the stock module and so encouraged the players to plan their own assault on the target mansion. As part of the preparation I gave them a 3D print of the mansion's grounds along with three wee 6mm Valkyrie gunship models (each, of course, full to the gunnels with Inquisitorial Stormtroopers). I find players respond to these analogue objects, helping to drive conversation and planning. 


(5 geek points for the first person to guess where this mansion's design is from.) :)


The players' opponents were a large and very well equipped personal security force serving the debauched aristo. For these I used the Elucidian Starstriders from the newish Rogue Trader boxed set. 



Red trousers and mustard coats all trimmed in white. Whew, yes, that is a bit loud! I had a lot of fun painting these in the garish family livery of their patron. 

The security detail was also reinforced by a heavy gun servitor. I used this excellent figure from Wargames Exclusive. Yes, he's a bit of a brute.




Ultimately, the player's will conclude their adventure by travelling to a long-abandoned cathedral which hides a HUGE secret to its origin.  In fact, the cathedral itself is just the tip of the mystery... quite literally. :)

The ancient Cathedral, overgrown by nature over the past thousand years...

Here's a couple visual hints. 


Yes, it's rather, um, 'Epic'.



Sorry to have geeked you out on this little indulgence, but I found it such great fun to work on. 

Thanks for dropping in folks! 

Curt