The basic premise of the game has 2-4 competing factions battling each other over a 3' x 3' playing surface to dig up valuable moonstones which, true to their name, can only be found at night. The factions, or 'Troupes', are 3-6 figures strong, and are composed of humans, faeries, goblins, fauns, giants, etc. The scenarios last only 4 turns, which makes for a rollicking, fast-paced game.
The figures for the game are cast in very fine resin and are amazing in their over-the-top character. Charming, silly and sometimes grotesque, the figures definitely tap into the visual style of Brian Froud, Arthur Rackham and Jim Henson. When you look at them you can't help but think of creatures featured in Labyrinth, The Dark Crystal and Legend.
That being said, being a bit of a mutton-head, I'm debuting this project with the rather boring human faction first, whereas I should have kicked off with the much more whacky goblins. Oh well, you should be able to get a visual sense of what the figures have to offer, and hopefully it sparks you to visit me again over the next few weeks to see some of the other factions.
The humans largely compose the Commonwealth faction. They have a very Grimm's Fairy Tale, Renaissance German look about them. The four characters I present here are:
Baron Von Fancyhat
Eric the Squire
Friar Flavius