tag:blogger.com,1999:blog-5113124494092492419.post930146049205459457..comments2024-03-28T11:19:33.274-06:00Comments on Analogue Hobbies: Battle Report - Encounter On The Yehudia Road - Yom Kippur WarCurthttp://www.blogger.com/profile/03202047917371080576noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-5113124494092492419.post-3613562519916808162012-08-24T10:28:19.164-06:002012-08-24T10:28:19.164-06:00Thanks Sidney. As you can see from the post and t...Thanks Sidney. As you can see from the post and the comments, Curt and I have differing views on the declining dice mechanic, but I believe it is intended to represent a declining effectiveness of fire as the turn goes on. You roll one less dice of firepower each time you fire in the turn - the dice type itself does not "decline" (as in, go from D8 down to D6), just the number. The number of dice rolled is a function of the gun type, not crew quality, so that is where this does not sit as well with me. If a 105mm gun fires, it will be the same calibre each time it is fired, regardless of the quality of the crew.<br /><br />Having said that, as Curt points out, it is still an effective game mechanic, in that it forces players to be somewhat judicious with their fire, and generally it makes sense that firing again and again and again should be harder and offer declining returns to the shooter(s). It all depends on how one perceives the abstraction.<br /><br />We will certainly be playing this period again soon - thanks again for the comments!Greg Bhttps://www.blogger.com/profile/05090722688748673409noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-29509498130614258432012-08-24T07:16:17.692-06:002012-08-24T07:16:17.692-06:00Thank you for the excellent game report. The tabl...Thank you for the excellent game report. The table, the figures, the tanks and the smoke look really excellent. I was interested to read about the mechanism for decreasing the dice for each shot taken by the Israeli Centurions - that's pretty interesting (I'm guessing it replicates the difficulty of aiming snap shots), but that gives the Israelis the same penalty as the (less experienced) Syrians - albeit that the Israelis start from D8. I'd be really interested in you gaming other actions from the war, as it's (i) quite different; and (i) looks tremendous! Well done!Sidney Roundwoodhttps://www.blogger.com/profile/14795563060856586670noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-2660590670283397732012-08-23T14:44:12.650-06:002012-08-23T14:44:12.650-06:00Thanks guys. The burn markers are recent releases...Thanks guys. The burn markers are recent releases from Dream Pod 9. Greg Bhttps://www.blogger.com/profile/05090722688748673409noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-85331230498720565762012-08-23T11:40:36.107-06:002012-08-23T11:40:36.107-06:00Terrific looking table and interesting game. Love...Terrific looking table and interesting game. Love the models and the smoke/burn counter in the last shot is amazing.Mad Padrehttps://www.blogger.com/profile/00410143683610813671noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-30379200423892927632012-08-22T19:49:56.271-06:002012-08-22T19:49:56.271-06:00Nice looking tanks. Nice looking tanks. Scottswargaminghttps://www.blogger.com/profile/00581220877007982139noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-86133673622437625492012-08-22T17:39:26.935-06:002012-08-22T17:39:26.935-06:00Looks great Greg!Looks great Greg!Paulalbahttps://www.blogger.com/profile/03482911273863430204noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-31589933075267041792012-08-21T13:20:23.210-06:002012-08-21T13:20:23.210-06:00Thanks for your comment Juan. In truth this scenar...Thanks for your comment Juan. In truth this scenario was all about asymmetrical combat so, on the whole, the rules worked quite well. I think a classic IGOUGO system would have broken down, with the Israelis being quickly overwhelmed without being able to react with their superior doctrine and weaponry.Curthttps://www.blogger.com/profile/03202047917371080576noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-44348150218084392832012-08-21T13:00:04.489-06:002012-08-21T13:00:04.489-06:00Exactly. The term 'under resourced' also w...Exactly. The term 'under resourced' also works here... ;)Curthttps://www.blogger.com/profile/03202047917371080576noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-62129008701648493182012-08-21T12:40:35.714-06:002012-08-21T12:40:35.714-06:00Dave - I prefer the term "pending" for t...Dave - I prefer the term "pending" for those projects....Greg Bhttps://www.blogger.com/profile/05090722688748673409noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-19802445565923144782012-08-21T08:00:27.000-06:002012-08-21T08:00:27.000-06:00An interesting write up, and some good looking hea...An interesting write up, and some good looking heavy metal. Also reminds me somewhere I have brigae or 3 if 1/285th QHQ stuff for doing this - another failed project!DaveDhttps://www.blogger.com/profile/11995593231170018770noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-78585420106802196722012-08-21T07:25:23.735-06:002012-08-21T07:25:23.735-06:00A very interesting AAR about an all-tanks battle. ...A very interesting AAR about an all-tanks battle. Interesting. I think "Force on Force" is focuses in the Infantry combat (in its origin, it was about asymetric engagements only) but this game sound very good. I think that the Centurion atributes are in the erratas shet that you can find in the Ambush Alley Games page.<br /><br />Very nice!!!Juan Mancheñohttps://www.blogger.com/profile/07761893327024556857noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-54867023229208499362012-08-20T13:22:02.061-06:002012-08-20T13:22:02.061-06:00Yes, Greg is doing a great job with these miniatur...Yes, Greg is doing a great job with these miniatures. Its funny how a simple thing like an aerial can go such a long way in finishing a model.<br /><br />The excellent smoke & flame markers are from Dream Pod 9 (very durable). Curthttps://www.blogger.com/profile/03202047917371080576noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-26075707569187837902012-08-20T11:37:24.964-06:002012-08-20T11:37:24.964-06:00What a great looking game and report! Love the T-6...What a great looking game and report! Love the T-62's they look excellent.Ray Rousellhttps://www.blogger.com/profile/07352596392520905197noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-3847632929053440792012-08-20T06:00:18.870-06:002012-08-20T06:00:18.870-06:00Sean - one of the very positive things about Ambus...Sean - one of the very positive things about Ambush Alley's game system is the reaction-based turn mechanics. As long as each of my tanks could see Curt's tanks take an action, we could react. So with even just two tanks, I was very busy. If we were playing an IGOUGO system, on the other hand, you are right - two tanks would not be much to have fun with <br /><br />Force on Force really gets you involved, so even a single tank will have you busy each turn. There were a couple of turns where each of my tanks fired four times (basically until the shooting was no longer effective), so lots of fun - and worked out well for until Curt got the drop on my tanks with that second platoon...Greg Bhttps://www.blogger.com/profile/05090722688748673409noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-8826780084368495372012-08-20T05:46:51.243-06:002012-08-20T05:46:51.243-06:00Super AAR and cool looking board! Love those smoke...Super AAR and cool looking board! Love those smoke counters!<br /><br />ChristopherChristopher(aka Axebreaker)https://www.blogger.com/profile/13205928451375232865noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-63788553369526978002012-08-20T02:57:05.402-06:002012-08-20T02:57:05.402-06:00Now that looks like seriously good fun! Great loo...Now that looks like seriously good fun! Great looking game.Michael Awdryhttps://www.blogger.com/profile/07049982879661559305noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-54889767822222856872012-08-20T01:16:36.278-06:002012-08-20T01:16:36.278-06:00Love the batrep, I believe you can find the stats ...Love the batrep, I believe you can find the stats for other vehicles in one of the many supplements..just like GW!The Angry Lurkerhttps://www.blogger.com/profile/01227314379603418332noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-26784265584077495012012-08-20T00:48:23.484-06:002012-08-20T00:48:23.484-06:00Great looking game.Great looking game.Beccashttps://www.blogger.com/profile/00742953626769861778noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-33912482349164006552012-08-20T00:26:01.920-06:002012-08-20T00:26:01.920-06:00I can't speak for Greg but I had a fun time wi...I can't speak for Greg but I had a fun time with the rules. The whole scenario probably played out in about an hour. I'd say the first half of the game was pretty grim for the Syrians as the Israelis made good use of their superior gunnery/fire control at long range. But once the distance closed, and I managed to get on both flanks, then Greg had to make some difficult decisions on how best to stem the tide.<br /><br />On a similar note, I'm not sure I agree with Greg's assessment on the loss of a fire dice for each reaction/shot. I think the mechanism does a good job in reflecting the increasing pressure/panic that the gunner faces as he deals with multiple targets simultaneously closing in on his postion. (i.e. the first shot is carefully laid but then each subsequent firing solution becomes more and more of a test of nerves and skill.)<br /><br />This being said, I do concur with him that there needs to be a careful balance between quality of troops and the technology they are using. I think that lousy troops which get lucky with a powerful weapon system should have the capability to do significant damage to their opponent. From my understanding this is not reflected in 'Force on Force' as, for example, D6 troops cannot ever hope to do better than '6' on their attacks. As Greg says this system works well with infantry combat as it assumes that higher quality troops are making the best use of their weapons and environment but in tank combat it largely comes down to physics once a hit is achieved - if you get hit by a high-grade munition it's really going to wreck your day no matter how crappy the shooter is or how awesome you (the target) may be.<br /><br />Nonetheless, these are not huge obstacles (and the above may be my misunderstanding of the rules!). I think the rules are quite solid and give a really exciting game.Curthttps://www.blogger.com/profile/03202047917371080576noreply@blogger.comtag:blogger.com,1999:blog-5113124494092492419.post-30433041600521335912012-08-19T21:53:07.141-06:002012-08-19T21:53:07.141-06:00That looks like a really cool game. You were able...That looks like a really cool game. You were able to have an enjoyable game with one side having only two tanks to command?seanhttps://www.blogger.com/profile/15828241843510246026noreply@blogger.com